
UPDATE: The technique described in this article is already obsolete with the coming of version 1.11.1; see Web browsing inside SL, redux for details about making this work in the more recent version.
Version 1.10.1 is here, and one of its new features is an incredibly handy help system, accessible by pressing F1. The quality of the documentation is excellent, and I weep tears of joy that Second Life finally has a decent manual. The new
in-world help is also accessible via browser from outside Second Life.
Which may lead you to ask, “So how does SL display web pages inside the client?” It’s because the first part of Linden Lab’s work to integrate the Mozilla browser with the SL client is up and running now. The in-world help window is an embedded browser window.
(more…)
Posted in SL on the Web | No Comments »
Tuesday, March 7th, 2006
Kex Godel threw together a Second Life Random Release Notes Generator. This fabulous toy creates bogus release notes, some of which are uncanny in their plausibility.
One of my current favorites:
* Disabled building tools to reduce load.
** We may have to undo this in the next update.
Somewhat disturbing is the frequency with which notes have to do with either ponies or Torley Linden. I suppose I should be thankful that I have yet to encounter a note that features both.
Posted in SL on the Web | 1 Comment »
Tuesday, February 14th, 2006
It figures that my first post in here in a couple months would be about something that’s actually been around for even longer, but it’s brand new to me. FlipperPA Peregrine whipped up a lovely little tool for converting an animated GIF89a image into a Targa suitable for animated texture use in SL. It even spits out the LSL code required to run the animation.
Now I need to get off my duff and build those animated textures I’ve been dreaming of for the Space Fountain accelerators.
Posted in Building, SL on the Web | No Comments »