Archive for the ‘SL on the Web’ Category

Web browsing inside SL, redux

Tuesday, August 1st, 2006

The recent 1.11.1 version of Second Life shifted from the older settings.ini file to a new, XML-based configuration file called settings.xml. It’s great to see progress toward an end-user-modifiable XUI-based interface, but it does play havoc with clever hacks like displaying arbitrary web pages in the F1 help browser.

(more…)

Face recognition

Wednesday, May 31st, 2006

Time to jump on another Internet memetic bandwagon. I ran across the MyHeritage Find the Celebrity in You demo page on Torrid Midnight’s blog, A Work in Progress.

It works like this: you submit a headshot, and the clever algorithms at MyHeritage figure out which celebrities you most resemble.

(more…)

Web browsing inside SL

Wednesday, May 31st, 2006

UPDATE: The technique described in this article is already obsolete with the coming of version 1.11.1; see Web browsing inside SL, redux for details about making this work in the more recent version.

Version 1.10.1 is here, and one of its new features is an incredibly handy help system, accessible by pressing F1. The quality of the documentation is excellent, and I weep tears of joy that Second Life finally has a decent manual. The new in-world help is also accessible via browser from outside Second Life.

Which may lead you to ask, “So how does SL display web pages inside the client?” It’s because the first part of Linden Lab’s work to integrate the Mozilla browser with the SL client is up and running now. The in-world help window is an embedded browser window.

(more…)

Release notes we’d like to see

Tuesday, March 7th, 2006

Kex Godel threw together a Second Life Random Release Notes Generator. This fabulous toy creates bogus release notes, some of which are uncanny in their plausibility.

One of my current favorites:

* Disabled building tools to reduce load.
** We may have to undo this in the next update.

Somewhat disturbing is the frequency with which notes have to do with either ponies or Torley Linden. I suppose I should be thankful that I have yet to encounter a note that features both.

Animated textures, the easy way

Tuesday, February 14th, 2006

It figures that my first post in here in a couple months would be about something that’s actually been around for even longer, but it’s brand new to me. FlipperPA Peregrine whipped up a lovely little tool for converting an animated GIF89a image into a Targa suitable for animated texture use in SL. It even spits out the LSL code required to run the animation.

Now I need to get off my duff and build those animated textures I’ve been dreaming of for the Space Fountain accelerators.