SL to OGLE to Blender
Friday, October 6th, 2006I started playing around with OGLE (OpenGL Extractor) the other day, and it’s so far proven to be a marvelous tool. The basic idea behind OGLE is that it grabs geometry from inside Second Life (or most other OpenGL-based 3D applications, for that matter) and spits it out as a Wavefront .OBJ file, a format understood by many 3D modeling programs.
Setup was fairly simple. OGLE relies on another tool, GLIntercept, an OpenGL extraction and debugging tool, to do most of the heavy lifting, so that needs to be installed first, but the whole installation process was all of five minute’s work. OGLE comes with a default configuration file that works quite well for capture in SL, so after coping a couple of files to the Second Life directory, it was all ready to go.
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